Monday, November 29, 2010

Card Game Review-Killer Bunnies and the Quest for the Magic Carrot

Random, Random, Random, Random.  No, really.  Card Games, by nature, are luck-based, by KB takes it to a whole new level.
The deck is huge!  There are 165 cards in the starter with 9 expansions available, each adding 55.  Except for the last one, which adds 110.  So a grand total of 715 cards available mainstream.  Try shuffling that.
But the huge deck adds to the luck factor.  I only own/am reviewing the Blue Starter Deck, but even by itself the games are different due to the enormity of what cards can come up.  Putting this in perspective: You don't run out of cards during a game.  It's not possible.
Game length-that's another thing.  It's random, too, though roughly an hour.  I'm using roughly in the loosest sense of the word.

Get more bunnies, protect them, attack your friends' bunnies with Wire Wisks, Swords, Flamethrowers, or Evil Green Gelatin (with pineapple chunks).  Grab as many carrots as you can, and hope that one of them is the Magic Carrot.
Really.  Once all the Carrots have been taken, you flip over a deck of cards to find which carrot is at the bottom.  The owner of that carrot is the winner!
KB exists to let you formulate cunning strategies (you have to plan what cards you'll play two turns in advance) and then watch as your awesome strategy is blown away.  Either someone will launch a Miniature Black Hole and kill all your bunnies, or you'll draw a Terrible Misfortune and lose one, or someone will win the game.  It never fails.

The cards themselves are great.  Good artwork with a large amount of Bunny-fied references to pop culture.  They are also sturdy.  No dirty humor, either.  It's very family-friendly.

The expansions are supposed to be purchased in order, but the Red and Violet Booster Packs (the next ones) are non-existent.  However, there is this Internet Rumor that KB is trying to get them back in stock in a couple weeks. (The Christmas Spirit even affects board game companies, just in a different way.)

Publisher released litigation proof statistics:

Publisher: Playroom Entertainment
Players: 2-8, but you can easily add more
Ages: 12+
Game Length: Not released, about an hour

Pros
-Good cards and artwork
-Random can be a good change of pace
-9 expansions, some of which aren't in stock right now

Cons
-Less mature individuals(kids) could be distressed by the sheer brutality available to dictators-in-training
-Sometimes you just have a slew of bad luck
-Strategy is nigh impossible

Neutral
-As random as a cross between Monty Python and MythBusters.  And with more explosions.

I'd give it a 7.8.

Photo borrowed from Killer Bunnies and the Quest for the Magic Carrot Blue Starter Deck Page here.