Friday, April 15, 2011

Time will Tell: Citadels

So, I after stepping away from Citadels for a while, then coming back to it, I have a few more nuggetts of information to hand out.  For Free! :)
  • Playing with two people is quite amazing, for a game that's designed for 6-8.  The guy with the crown randomly pulls out a character, face-down, as usual, and picks a card.  The 2nd person picks 1 character to use, and also 1 to discard.  Then the 1st person does this, repeat until both people have two characters.
    • This creates many interesting dynamics:
      • The other person knows which two characters are missing, and if he's up to mischief, he must outguess you on which one you picked.  Picking two likely characters is a good strategy, especially if you look at it from his perspective.
      • Limits the amount of craziness: It's just you and the other guy, so you're master plan can't be foiled by some weirdo and his Warlord.
      • You can use the "discard a character" to deny the other player a character he finds useful, but that you don't need.  Asset denial.
  • 3-player is average, it operates with each person having two characters, but without the neat "discard a character" mechanic.

Friday, April 1, 2011

April Fools!

No, this isn't an update.  I just did it to make y'all think I actually wrote a review.  Why would I do a silly thing like that? :)

Have a nice day!
Carl