- Playing with two people is quite amazing, for a game that's designed for 6-8. The guy with the crown randomly pulls out a character, face-down, as usual, and picks a card. The 2nd person picks 1 character to use, and also 1 to discard. Then the 1st person does this, repeat until both people have two characters.
- This creates many interesting dynamics:
- The other person knows which two characters are missing, and if he's up to mischief, he must outguess you on which one you picked. Picking two likely characters is a good strategy, especially if you look at it from his perspective.
- Limits the amount of craziness: It's just you and the other guy, so you're master plan can't be foiled by some weirdo and his Warlord.
- You can use the "discard a character" to deny the other player a character he finds useful, but that you don't need. Asset denial.
- 3-player is average, it operates with each person having two characters, but without the neat "discard a character" mechanic.
Friday, April 15, 2011
Time will Tell: Citadels
So, I after stepping away from Citadels for a while, then coming back to it, I have a few more nuggetts of information to hand out. For Free! :)
Friday, April 1, 2011
April Fools!
No, this isn't an update. I just did it to make y'all think I actually wrote a review. Why would I do a silly thing like that? :)
Have a nice day!
Carl
Have a nice day!
Carl
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